![]() You can also run your own private password protected Syncplay server. The idea is to have stunnel receive a plain strictly. Second, running stunnel on a localhost port as well, standing in front of syncplay-server, in order to handle TLS decapsulation. with QTAUTOSCREENSCALEFACTOR turned off, the previous behavior of being legible on all monitors from syncplay 1.5 is restored. This means that any information sent by you is only passed onto your friends in the same virtual room, and conversely other people cannot see what rooms currently exist. Bundle libgthread-2.0.so.0 into AppImage Enable GitHub Actions on pull requests Bundle libxcb1 into AppImage to fix Syncpla圓80 Send 32-bit/64-bit context when updating Upver to 1.6. First, running a Syncplay server (optionally: on localhost only theres no flag in syncplay-server for this, but can be done by running it in a Docker container). This is syncplay 1.6.5 on one of my low-dpi monitors (real resolution): This is syncplay 1.6.5 on my 4k monitor: This is I believe due to the new dependency on pyside2. Official public Syncplay servers operate in ‘room isolation’ mode. ![]() Could you test with a bit older version of Syncplay Between 1.6.4 and 1.6. Users can choose what file information is sent to the server in plain text, sent hashed, or not sent at all. We've had some performance issues with very large numbers of files in scanned folders on slow devices in the past. Syncplay can also share information about what files you are playing to make it easier for your friends to confirm they are playing the same file, or they can be warned if they are playing different files. The server keeps track of where everyone is in the video so if someone joins they can be brought to the right place, and so if someone is too far ahead they can be brought back in sync. Pauses, un-pauses and seeks made within that media player instance are relayed to fellow viewers via the server to allow for these actions to be replicated by the media players of everyone else in the same virtual room. The Syncplay Client launches a media player on your computer, connects to a Syncplay server and joins a virtual room on that server. Read more > SyncPlay doesnt work unless media is already playing : r/jellyfin SyncPlay doesnt work unless media is already playing. My config is up to date windows 10 (12/2/18), SyncPlay 1.6.1, VLC. ![]() syncplay.log file in APPDATA (or HOME on Linux version) to store debug information when Syncplay encounters certain problems. When I double click SyncPlay.exe, nothing happens. syncplay / syncplay.ini file in APPDATA (or HOME on Linux version) folder to store configuration information. You and your friends can watch anime, movies, TV shows and other media together, as if you were sat in the same room together. The client affects the following files: Creating/modifying. Version and platform: OS: Windows 10 Syncplay version and build type: Syncplay 1.6. Expected behavior i expected it to work normally ive tried to restart. Syncplay is a really useful tool that allows people to enjoy a shared viewing experience no matter where they are in relation to each other. i open syncplay, connected to and it says connection to server failed, and its only doing this on windows. Syncplay is open source, so anyone who wants to code a feature is able to do so. ![]()
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